Posh Industries

Posh creates highly interactive experiences

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Case

hp_omen

Client HP Omen

About
For the gaming event Dreamhack, we helped HP market its gaming PCs -- sold under the "Omen" brand. We built a giant replica of an Omen computer, 5 meters high. Inside computer we created an escape room with a puzzle that was both physical and digital. Our escape room was a success and the stand also received the award "Best Stand at Dreamhack". We have also won other awards, for example silver at the Swedish Design Awards 2024.
Production year
2022
google_deep_fake

Client Google

About
We have worked for several years with Google to market their services in various contexts such as Järva Week, Almedal Week and other events. Among our creative projects, we made videos of different celebrities using deep fake technology. We presented these videos mixed with real clips, and users could quiz which were real, and which were fake. Google's message was that you should be critical of sources on the Internet and not trust everything you see.
Production year
2022
boliden

Client Boliden Mining

About
For the mining company Boliden, we have made a permanent exhibition in their mine in Garpenberg, Sweden. The purpose of the exhibition is to inform about Boliden's operations for various audiences. The exhibition is divided into different sections: Sustainability, Operations and personnel. There is a lot of focus on interactivity and there are also quizzes, educational games and much more in the exhibition. The exhibition is designed to suit all types of visitors, from youngsters to adult decision-makers at all levels. In addition to having created the exhibition, we now also have an ongoing collaboration where we maintain and further develop the exhibition.
Production year
Ongoing
skansen_baltic_sea_science_center

Client Skansen & Baltic Sea Science Center

About
In 2019, a large exhibition was opened at Skansen called the Baltic Sea Science Center. It is a fantastic exhibition about the Baltic Sea and its future. We have made all the interactive content in the exhibition with over 30 digital stations. Since then, we have had an ongoing collaboration where we continuously maintain and further develop the content of the exhibition, including the technical equipment.
Production year
Ongoing

More cases

levitating_table

Client Stockholm Business Region

Brief
For Stockholm Business Region, we have made interactive content for almost 20 years, which has been used at fairs and events around the world. Most recently, we created a table with a Stockholm map in the form of a beautiful carpet. Above the carpet, models of future construction projects float in the air (with the help of magnets). Around the table are buttons and touch screens that visitors can interact with. For example, you can press buttons to see a light show that lights up through the carpet and shows the subway network of the future. The table with the floating neighborhoods has created a lot of attention where it has been shown.
Production year
2019
shoplifter

Client Livsmedelshandlarna

Brief
To show how many problems Swedish grocery stores have with shoplifting, we have made a game where you as a player have to shoplift as much goods as possible and what the consequences are. The purpose of the game is to show that there are frighteningly few consequences and that the law is very toothless in terms of preventing shoplifting. The target audience is politicians.
Production year
2020
skansen_mobile_app

Client Skansen

Brief
Skansen previously had its own app in addition to its website. We were tasked with creating that app.
Production year
2017
abba_the_museum

Client ABBA & Stockholm Business Region

Brief
To promote ABBA the museum before their opening, we created an interactive, auto-stereoscopic 3D screen where you could see some of the objects in the museum before the premiere. The technology was groundbreaking and completely unique when we created it. The objects flew out of the screen without the need for any 3D glasses and you could twist and turn the objects by gesturing with your hands in the air. This was a very startling solution.
Production year
2017
arbetsmiljoverket

Client Arbetsmiljöverket (Swedish Work Environment Authority)

Brief
We made a self-test to help identify issues at workplaces, and create a basis for discussion.
Production year
2016
einar_mattsson

Client Einar Mattsson

Brief
To showcase their long history in the housing sector, we made an interactive timeline for Einar Mattsson.
Production year
2016

About

We’re based in Stockholm, Sweden 🇸🇪 since 1995.

Contact

Enquiries and curiosities:
farre@posh.se
+46 70 797 01 00